introducing the Johns Hopkins Guide to Digital Media and Textuality

It has been a great honor to have the opportunity to begin work on the Johns Hopkins Guide to Digital Media and Textuality (forthcoming 2012) with my co-editors Marie-Laure Ryan and Benjamin Robertson. Our rationale for this guide has been that the study of “digital media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity, and is rapidly turning into an established academic field, with many universities now offering it as a major. While a plethora of books have been published on the various cultural applications of digital technology, we still lack a systematic and comprehensive reference work to which teachers and students can quickly turn for reliable information on the key terms and concepts of the field. This book will, then, present an interdisciplinary panorama of the concepts, tools, and software that have allowed digital media to produce the most innovative intellectual, artistic and social practices of our time.

Especially thrilling is the list of contributors and entries these top-notch scholars have agreed to write. Below is a list of these contributors and their entries (although I should note that there may be a few changes between now and publication). Enjoy and look forward to the guide coming out sometime in 2012:

ENTRY CONTRIBUTOR
Algorithm Nowviskie, Bethany
Alire, Laire, etc Bootz, Philippe
Alternate Reality gaming Labitzke, Nicole
Analogue vs. Digital Buckley, Jack
Animation / Kinetism Stefans, Brian Kim
Archives Harris, Kathy
Artificial Intelligence Mateas , Michael
Artificial life Penny, Simon
Audio culture Angello, Aaron
Augmented reality Bolter, Jay David
Authoring systems Malloy, Judy
Avatars Liboriussen, Bjarke
Blogs Ruth Page
Cave Cayley, John
Chatterbot Tronstad, Ragnild
Cheats Kucklich , Julian
Code Marino, Mark
Code aesthetics Baldwin, Sandy
Cognitive implications of New Media Mangen, Anne and Velay, Jean-Luc
Collaborative narrative Rettberg, Scott
Collective intelligence Duda, John
Combinatory and automatic text generation Bootz, Philippe and Funkhouser, Chris
Computational linguistics Mani, Inderjeet
Computer languages Mateas, Michael
Conceptual writing Wershler, Darren
Copyright Robertson, Benjamin
Critical edition Clivaz, Claire
Critical theory Golumbia, David
Cut scene Klevjer, Rune
Cyberfeminism Mondloch, Kate
Cybernetics Geoghegan, Bernard Dionysus
Cyberpunk Swanstrom, Lisa
Cyberspace Ryan, Marie-Laure
Cyborg and Posthuman Koskimaa, Raine
Data Fuller, Matthew
Database Paul, Christiane
Dialogue systems Zhu , Jichen
Digital fiction Engberg, Maria
Digital humanities Gold, Matthew
Digital installation art Mondloch, Kate
Digital poetry Flores, Leonardo
Early digital art and writing (pre-1990) Funkhouser, Chris
E-Book Drucker, Johanna
Easter eggs (in games) Guins, Raiford
Electronic literature Rettberg, Scott
Electronic literature organization Luesebrink, Marjorie
Email novel Walker, Jill
Emergence Tronstad, Ragnild
Ethics of New Media Ess, Charles
Fan fiction Hellekson, Karen
Film and digital media Eder, Jens
Flarf Wershler, Darren
Flash/Director Stefans, Brian Kim
From book to screen Leuner, Kirstyn
Game genres Rauscher, Andreas
Game history Guins, Raiford
Game theory (mathematical) Ross, Travis
Gameplay Juul, Jesper
Games and community Pearce, Celia
Games and education Margerko, Brian
Games as art/literature Ciccoricco, Dave
Games as stories Ciccoricco, Dave
Gender and media use Gajala, Radhika
Gender representation Knight, Kim
Graph theory Stjerneld, Frederik and Winters, Rasmus
Graphical realism Klevjer, Rune
Hacking Coleman, Gabriella
History of Computers Parikka, Jussi
Hoaxes Walker, Jill
Holopoetry Kac, Eduardo
Hypertextuality Bell, Alice
Identity Gajala, Radhika
Immersion Thon, Jan-Noel
Impact of new media on old media Pressman, Jessica
Independent games Pearce, Celia
Interactive cinema Davenport, Glorianna
Interactive documentary Gaudenzi, Sandra
Interactive drama Magerko, Brian
Interactive fiction Short, Emily
Interactive narrative Ryan, Marie-Laure
Interactive TV Jensen, Jens F.
Interactivity van Looy, Jan  and Mechant, Peter
Interface Therrien, Carl
Intertextuality Luesebrink, Marjorie
Language use (cyberspeak) Baron, Naomi
Lifestory Page, Ruth
Linking strategies Tosca, Susana Pajares
Literary movements and electronic texts Rettberg, Scott
Location-based narrative Ruston, Scott
Ludus vs. Paidia Ryan, Marie-Laure
Machinima Nitsche, Michael
Markup Leuner, Kirstyn
Mashup Roberston, Benjamin
Materiality Munster, Anna
Media ecology Parikka, Jussi
Mediality Thon, Jan-Noel
Micro-blogging (Twitter) Croxall, Brian
Mobile entertainment Salter, Anastasia
MUDs and MOOs Mortensen, Torill
Music Evens, Aden
Narrativity Thon, Jan-Noel
Net.art Simanowski, Roberto
Networking Coleman, Gabriella
Non-linear writing Bell, Alice
NPCs ( Non-playing characters) Tronstad, Ragnhild
Online worlds Klastrup, Lisbeth
Ontology (in games) Zagal, Jose
Open source Murillo, Luis Felipe Rosaldo
Participatory culture Bough, Melissa
Performance Tronstad, Ragnhild
Pervasive media Davenport, Glorianna
Playable media and textual games Flanagan, Mary
Plot types and interactivity Rya, Marie-Laure
Politics and new media Hands, Joss
Preservation and Archivization Kirschenbaum, Matthew
Procedural Lessar, Jonathan
Properties of digital media Golumbia, David
Quest narrative Tronstad, Ragnhild
Race and ethnicity Knight, Kim
Randomness Ryan, Marie-Laure
Reading strategies Morris, Dee
Remediation Bolter, Jay David
Remixing Angello, Aaron
Role-Playing Tosca, Susana Pajares
Sampling Robertson, Benjamin
Search Robertson, Benjamin
Self-reflexivity in electronic art Noeth, Winfrid
Semantic networks and semantic web Ngonga Ngom, Axel-Cyrille
Simulation Causey, Matthew
Social networking Goriuniov, Olga and Bernardi, Chiara
Software Studies Fuller, Matthew
Spatiality of digital works Ryan, Marie-Laure
Story generation Gervas, Pablo
Storyspace Rau, Anja
Subversion (Creative destruction) Heckman, Davin
Tactics Raley, Rita
Temporality of digital works Zuern, John
Transmedial fiction Dena, Chisty
Turing test Tronstad, Ragnhild
Video Vonderau, Patrick
Viral aesthetics Parikka, Jussi
Virtual bodies Caracciolo, Marco
Virtual economies Castronova, Edward and Ross, Travis
Virtual reality Hillis, Ken
Virtuality Heim, Michael
Walk-through van Looy, Jan and Mechant, Peter
Web comics Kukkonen, Karin
Wiki writing Perlow, Seth
Windows (as display style) Bolter, Jay David
Word-Image Engberg, Maria
Worlds and maps Liboriussen, Bjarke
Writing under constraint Salter, Anastasia

2 Comments on “introducing the Johns Hopkins Guide to Digital Media and Textuality”

  1. [...] entries for the Johns Hopkins Guide to Digital Textuality have been away for [...]

  2. jill/txt says:

    [...] writing an encyclopedia entry on email novels for a guide to digital textuality and came across one that was new-to-me: Mo Fanning’s Place Their Face, the 2007 story of Lisa [...]


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