Media Coverage:
- Reference Reviews
- Journal of Interactive Technology & Pedagogy
- Journal of Digital Humanities
- Collection Management
- Choice: Current Reviews for Academic Libraries
- Publishing Research Quarterly
- American References Book Annual
- Library Journal
- Huffington Post
“The Johns Hopkins Guide to Digital Media has a spectrum of well-chosen terms and authoritative discussions by preeminent scholars in the field. A special bonus is that many of the practitioners are at the forefront of creating the kinds of works they discuss, investing their entries written with the double perspectives of scholar and creator. Highly recommended for anyone who wants to know more about this rapidly emerging field.” — Katherine Hayles, Duke University
“As soon as I got this I started using it as a reference work. It has cogent, constrained entries on dozens of digital media and culture topics. Students and teachers alike should have this handy for background checks on stray concepts and cultural forms. It is very helpful for reducing the noise in the fluid and contested terrain of digital media. An essential work.” — McKenzie Wark, The New School for Social Research
” The Johns Hopkins Guide to Digital Media is a wide, panoramic window on the best humanistic and artistic thought about digital media today. Covering new media studies, digital humanities, electronic literature and art, digital gaming, and other areas, the volume is impressively broad and deep. It offers factual and theoretical approaches; attends to past and present developments; and is multinational in spirit. The list of contributors is a ‘who’s who’ of both emerging and established authors in the digital media field, many of them the central authorities on their topics.” — Alan Liu, University of California, Santa Barbara
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It has been a great honor to have the opportunity to edit the Johns Hopkins Guide to Digital Media (2014) with Marie-Laure Ryan and Benjamin Robertson. Our rationale for this guide was that the study of “digital media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity, and is rapidly turning into an established academic field, with many universities now offering it as a major. While a plethora of books have been published on the various cultural applications of digital technology, we still lack a systematic and comprehensive reference work to which teachers and students can quickly turn for reliable information on the key terms and concepts of the field. This book, then, presents an interdisciplinary panorama of the concepts, tools, and software that have allowed digital media to produce the most innovative intellectual, artistic and social practices of our time.
Especially thrilling is the list of contributors and entries these top-notch scholars who wrote for this collection. Below is a list of these contributors and their entries (although I should note that there may be a few changes between now and publication).
ENTRY | CONTRIBUTOR |
Algorithm | Bethany Nowviskie |
Alternate Reality Gaming | Nicole Labitzke |
Analogue vs. Digital | Jake Buckley |
Animation/Kineticism | Brian Kim Stefans |
Archive | Katherine Harris |
Artificial Intelligence | David Elson |
Artificial Life and Media Art | Simon Penny |
Artificial Life in Historical Context | Simon Penny |
Audio Culture | Aaron Angello |
Augmented Reality | Jay David Bolter |
Authoring Systems | Judy Malloy |
Avatars | Bjarke Liboriussen |
Biopoetry | Eduardo Kac |
Blogs | Ruth Page |
Cave | John Cayley |
Cell Phone Novel | Larissa Hjorth |
Chatterbots | Ragnhild Tronstad |
Cheats | Julian Kücklich |
Code | Mark Marino |
Code Aesthetics | David Berry |
Cognitive Implications of New Media | Anne Mangen and Jean-Luc Velay |
Collaborative Narrative | Scott Rettberg |
Collective Intelligence | John Duda |
Combinatory and Automatic Text Generation | Philippe Bootz and Christopher Funkhouser |
Computational Linguistics | Inderjeet Mani |
Conceptual Writing | Darren Wershler |
Copyright | Benjamin J. Robertson |
Critical Digital Editions | Claire Clivaz and David Hamidovic |
Critical Theory | David Golumbia |
Cut Scenes | Rune Klevjer |
Cyberfeminism | Kate Mondloch |
Cybernetics | Bernard Geoghegan and Benjamin Peters |
Cyberpunk | Lisa Swanstrom |
Cyberspace | Marie-Laure Ryan |
Cyborg and Posthuman | Raine Koskimaa |
Data | Matthew Fuller |
Database | Christiane Paul |
Dialogue Systems | Jichen Zhu |
Digital and Net Art | Roberto Simanowski |
Digital Fiction | Maria Engberg |
Digital Humanities | Matthew K. Gold |
Digital Installation Art | Kate Mondloch |
Digital Poetry | Leonardo Flores |
Early Digital Art and Writing (pre-1990) | Christopher Funkhouser |
Easter Eggs | Laine Nooney |
eBooks | Johanna Drucker |
Electronic Literature | Scott Rettberg |
Electronic Literature Organization | Marjorie Luesebrink |
Email Novel | Jill Walker Rettberg |
Emergence | Ragnhild Tronstad |
Ethics Digital Media | Charles Ess |
Fan Fiction | Karen Hellekson |
Film and Digital Media | Jens Eder |
Flarf | Darren Wershler |
Flash/Director | Brian Kim Stefans |
Free and Open Source Software | Luis Felipe Rosado Murillo |
From Book to Screen | Kirstyn Leuner |
Game History | Henry Lowood |
Game Theory | Travis Ross |
Gameplay | Jesper Juul |
Games and Education | Brian Magerko |
Games as Art/Literature | David Ciccoricco |
Games as Stories | David Ciccoricco |
Gender and Media Use | Ruth Page |
Gender Representation | Kim Knight |
Glitch Aesthetics | Lori Emerson |
Graph Theory | Marie-Laure Ryan |
Graphic Realism | Rune Klevjer |
Hacker | E. Gabriella Coleman |
History of Animated Poetry | Philippe Bootz |
History of Computers | Jussi Parikka |
Hoaxes | Jill Walker Rettberg |
Holopoetry | Eduardo Kac |
Hypertextuality | Astrid Ensslin |
Identity | Steven Edward Doran |
Immersion | Jan-Noël Thon |
Independent and Art Games | Celia Pearce |
Interactive Cinema | Glorianna Davenport |
Interactive Documentary | Sandra Gaudenzi |
Interactive Drama | Brian Magerko |
Interactive Fiction | Emily Short |
Interactive Narrative | Marie-Laure Ryan |
Interactive Television | Jens Jensen |
Interactivity | Peter Mechant and Jan Van Looy |
Interface | Carl Therrien |
Language Use in Online and Mobile Communication | Naomi S. Baron |
Life History | Ruth Page |
Linking Strategies | Susana Pajares Tosca |
Location-Based Narrative | Scott Ruston |
Ludus and Paidia | Marie-Laure Ryan |
Machinima | Michael Nitsche |
Markup Languages | Kirstyn Leuner |
Mashup | Benjamin J. Robertson |
Materiality | Anna Munster |
Media Ecology | Michael Goddard |
Mediality | Jan-Noël Thon |
Micro-Blogging (Twitter) | Brian Croxall |
Mobile Entertainment | Anastasia Salter |
MUDs and MOOs | Torill Mortensen |
Music | Aden Evens |
Narrativity | Jan-Noël Thon |
Networking | Mark Nunes |
Ngram | John Cayley |
Non-linear Writing | Astrid Ensslin |
NPC (Non-Player Character) | Ragnhild Tronstad |
Old Media/New Media | Jessica Pressman |
Online Game Communities | Celia Pearce |
Online Worlds | Lisbeth Klastrup |
Ontology (in Games) | Jose Zagal |
Participatory Culture | Melissa Brough |
Performance | Ragnhild Tronstad |
Plot Types and Interactivity | Marie-Laure Ryan |
Politics and New Media | Joss Hands |
Preservation | Matthew Kirschenbaum |
Procedural | Jonathan Lessard |
Properties of Digital Media | David Golumbia |
Quest Narrative | Ragnhild Tronstad |
Race and Ethnicity | Kim Knight |
Randomness | Marie-Laure Ryan |
Reading Strategies | Adalaide Morris |
Relations Between Media | Philipp Schweighauser |
Remediation | Jay David Bolter |
Remix | Aaron Angello |
Role-Playing | Susana Pajares Tosca |
Sampling | Benjamin Robertson |
Searle’s Chinese Room | Inderjeet Mani |
Self-Reflexivity in Electronic Art | Winfried Nöth |
Semantic Web | Axel-Cyrille Ngonga Ngomo |
Simulation | Gonzalo Frasca |
Social Network Sites (SNS) | Olga Goriunova and Chiara Bernardi |
Software Studies | Matthew Fuller |
Spatiality of Digital Media | Marie-Laure Ryan |
Story Generation | Pablo Gervás |
Storyspace | Anja Rau |
Subversion (Creative Destruction) | Davin Heckman |
Tabletop Roleplaying Games | Olivier Caïra |
Temporality of Digital Works | John David Zuern |
Transmedial Fiction | Christy Dena |
Turing Test | Ragnhild Tronstad |
Video | Patrick Vonderau |
Video Game Genres | Andreas Rauscher |
Viral Aesthetics | Jussi Parikka |
Virtual Bodies | Marco Caracciolo |
Virtual Economies | Edward Castronova and Travis L. Ross |
Virtual Reality | Ken Hillis |
Virtuality | Michael Heim |
Walkthrough | Frederik De Grove and Jan Van Looy |
Web Comics | Karin Kukkonen |
Wiki Writing | Seth Perlow |
Windows | Jay David Bolter |
Word-Image | Maria Engberg |
Worlds and Maps | Bjarke Liboriussen |
Writing Under Constraint | Anastasia Salter |