MLA 2013 Special Session: Reading the Invisible and Unwanted in Old & New Media

Below is the description for the MLA ’13 special session panel that Paul Benzon, Mark Sample, Zach Whalen, and I will present on in January. We’re thrilled to have the opportunity to pursue together issues related to Media Archaeology.

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Media studies is growing increasingly visible within the broader disciplines of literary and cultural studies, with several critical approaches bringing valuable shape and context to the field. Prominent among these approaches is a turn away from media studies’ longstanding fixation upon the new or the innovative as the most urgent and deserving site of study. Drawing on methodologies as diverse as book history, media archaeology, and videogame studies, this work on earlier media technologies has forged provocative connections between past and present contexts that hinge upon disjuncture and nonlinearity as often as upon continuity and teleology. At the same time, an increased attention to the material particulars of inscription, storage, circulation, and reception has developed the field beyond an early focus on narrative and representation.

New media scholars now look beyond screen-based media, to a broader range of technologies and sites of inquiry. This panel seeks to consider unseen, lost, or unwanted histories of writing/media. Each of the panelists focuses on a particular technology that is not only invisible to the broad history of media technology, but also relies upon loss and invisibility for its very functionality. In keeping with this dual valence, our emphasis on loss and invisibility is intended to raise questions aimed at our specific objects of analysis, but also at the deeper historical and disciplinary questions that these objects speak to: how does our understanding of media technology change when we draw attention to objects and processes that are designed to be invisible, out of view, concealed within the machine, or otherwise beyond the realm of unaided human perception? What happens when we examine the technological, social, and ideological assumptions bound up with that invisibility? How does privileging invisibility shed new light on materiality, authorship, interface, and other central critical questions within media studies?

The vexing relationship between invisibility and transparency is addressed head-on in Lori Emerson’s paper, “Apple Macintosh and the Ideology of the User-Friendly.” Emerson suggests that the “user-friendly” graphical user interface (GUI) that was introduced via the Apple Macintosh in 1984 was–and still is–driven by an ideology that celebrates an invisible interface instead of offering users transparent access to the framing mechanisms of the interface as well as the underlying flow of information. Emerson asserts this particular philosophy of the user-friendly was a response to earlier models of home computers which were less interested in providing ready-made tools through an invisible interface and more invested in educating users and providing them with the means for tool-building. Thus, the Apple Macintosh model of the GUI is clearly related to contemporary interfaces that utterly disguise the ways in which they delimit not only our access to information but also what and how we read/write.

A desire to renew critical attention on the most taken-for-granted aspect of computer writing and reading is at the heart of Zach Whalen’s paper, “OCR and the Vestigial Aesthetics of Machine Vision.” Whalen examines the origins of the technology that allows machines to read and process alphanumeric characters. While graceful typography is said to work best when it is not noticed–in other words, when hidden in plain sight–early OCR fonts had to become less hidden in order to make their text available for machine processing. Whalen focuses on the OCR-A font and the contributions of OCR engineer Jacob Rabinow, who argued on behalf of ugly machine-readable type that (although historically and technically contingent) its intrinsically artificial geometry could become its own aesthetic signifier.

The condensation and invisibility of textual information is taken up by Paul Benzon in his paper, “Lost in Plain Sight: Microdot Technology and the Compression of Reading.” Benzon uses the analog technology of the microdot, in which an image of a standard page of text is reduced to the size of a period, as a framework to consider questions of textual and visual materiality in new media. Benzon’s discussion focuses on the work of microdot inventor Emanuel Goldberg, who in the fifties worked alongside and in competition with the engineer Vannevar Bush, a seminal figure for new media studies. Benzon transforms the disregarded history of textual storage present in Goldberg’s work into a counter-narrative to the more hegemonic ideology of hypertext that has dominated new media studies.

Turning to an entirely invisible process that we can only know by its product, Mark Sample considers the meaning of machine-generated randomness in electronic literature and videogames in his paper, “An Account of Randomness in Literary Computing.” While new media critics have looked at randomness as a narrative or literary device, Sample explores the nature of randomness at the machine level, exposing the process itself by which random numbers are generated. Sample shows how early attempts at mechanical random number generation grew out of the Cold War, and then how later writers and game designers relied on software commands like RND (in BASIC), which seemingly simplified the generation of random numbers, but which in fact were rooted in–and constrained by–the particular hardware of the machine itself.

These four papers share a common impulse, which is to imagine alternate or supplementary media histories that intervene into existing scholarly discussions. By focusing on these forgotten and unseen dimensions, we seek to complicate and enrich the ways in which literary scholars understand the role of technologies of textual production within contemporary practices of reading and writing. With timed talks of 12 minutes each, the session sets aside a considerable amount of time for discussion. This panel will build on a growing conversation among MLA members interested in theoretically inflected yet materially specific work on media technologies, and it will also appeal to a broad cross-section of the MLA membership, including textual scholars, digital humanists, literary historians, electronic literature critics, and science and technology theorists.


Recovering Paul Zelevanksy’s literary game “SWALLOWS” (Apple //e, 1985-86)

In 1986 – a year after creating a literary videogame called “SWALLOWS” for Apple //e and Apple //+ – writer Paul Zelevansky published the second volume of his by-now rare artist book trilogy THE CASE FOR THE BURIAL OF ANCESTORS: Book Two, Genealogy. Book Two is supposedly the third edition (which is also a fiction since there was only one edition) of a fictional translation of an equally fictional ancient text that is itself a translation of an oral account of the “Hegemonians” from the 12th-13th BCE that was “attributed to a score of mystics, religionists and scholars, none of whom has ever stepped forward.” (ix) The text focuses particularly on the stories of four priests, each of whom is identified throughout the book with a different typeface which Zelevansky claims makes it possible “to build a reading of the text around a typographical sequence.” (xi) Also included in Book Two is a sheet of 16 stamps – a miniature, layered collage of letters and found objects – as Zelevansky puts it in the “Preface to the Third Edition,” “each stamp has a particular part to play in the narrative. It is left to the Reader to attach them, where indicated, in the spaces provided throughout the text.” (xii) And, finally, enclosed in an envelope on the inside of the back cover, the book also comes with “SWALLOWS,” a 5.25″ floppy disk that is a videogame forming the first of three parts in the book. Programmed in Forth-79 for the Apple IIe or II+ (Forth was a popular programming language for home computers with limited memory), “SWALLOWS” was also integrated into the first section of Book Two through a short text/image version.

Since learning about Zelevansky’s work, I have been working through and writing on “SWALLOWS” as a very early, and important, instance of media poetics. And given what a remarkable work it is, and in an effort to contribute to the effort to preserve our digital past, I have made available the original file for “SWALLOWS” that you can run via an Apple // emulator. The existence of this file is entirely due to the work of Matthew Kirschenbaum and the generosity of Paul Zelevanksy. Matthew Kirschenbaum in fact recently made an argument in The Chronicle for the importance of digital preservation by detailing how he accessed “SWALLOWS” via an Apple // emulator and then provided Zelevanksy with the original .dsk file from which he then created a new version of “SWALLOWS” (with audio and video clips mixed in) called “G R E A T . B L A N K N E S S.”

Below are the directions to download the .dsk file and then run it on an emulator. Enjoy!

  1. download an Apple //e emulator. I found Virtual ][ works well.
  2. download an Apple // system ROM image. This zip file also works well.
  3. download the .dsk file for “SWALLOWS” (via Dropbox) and open the file using your Apple //e emulator

From the Philosophy of the Open to the Ideology of the User-Friendly

Since I’ve been posting bits and pieces here from or on my book project, Reading Writing Interfaces, I wanted to also post what I’ve been thinking through in the third chapter “From the Philosophy of the Open to the Ideology of the User-Friendly.” Below is the introductory section for the chapter in which I outline my interest in the shift from a philosophy of the open, flexible and extensible to the closed environment of the “user-friendly” Macintosh which continues to influence the shape of contemporary computing.

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“Compared to the phosphorescent garbage heap of DOS – an intimidating jumble of letters and commands – the world one entered into when flicking on a Macintosh was a clean, well-lit room, populated by wry objects, yet none so jarring that it threatened one’s comforting sense of place. It welcomed your work.” (Levy 157)


In the Old Testament there was the
first apple, the forbidden fruit of the Tree of Knowledge, which with one taste sent Adam, Eve, and all mankind into the great current of History. The second apple was Isaac Newton’s, the symbol of our entry into the age of modern science. The Apple Computers symbol was not chosen purely at random: it represents the third apple,  the one that widens the paths of knowledge leading toward the future. (Gassée 10-11)

The third cut I make into the history of twentieth century reading/writing interfaces is the era of the personal computer that was preceded by Douglas Engelbart, Alan Kay, and Seymour Papert’s experiments with (especially educational) computing and interface design from the mid-1960s to mid-1970s and that began with expandable homebrew kits from the mid- to late-1970s, irrevocably transforming into so-called “user-friendly,” closed, work-stations with the release of the Apple Macintosh in late January 1984.[1]

This chapter, then, concerns itself with two significant aspects of this roughly ten year period: first, the shift from seeing a user-friendly computer as a tool that encourages understanding, tinkering, and creativity to seeing a user-friendly computer in terms of an efficient work-station for productivity and task-management and the effect of this shift particularly on digital literary production. Second, tightly connected to the first, this chapter concerns itself with the rupture marked by the turn from computer systems based on the command-line interface to those based on “direct manipulation” interfaces that are iconic or graphical (GUI) – a turn driven by rhetoric that insisted the GUI, particularly that pioneered by the Apple Macintosh design team, was not just different from the command-line interface but it was naturally better, easier, friendlier. As I outline in the second section of this chapter, the Macintosh was, as Jean-Louis Gassée (who headed up its development after Steve Jobs’ departure in 1985) writes without any hint of irony, “the third apple,” after the first apple in the Old Testament and the second apple that was Isaac Newton’s, is “the one that widens the paths of knowledge leading toward the future.” (11)[2]

Despite studies released since 1985 that clearly demonstrate GUIs are not necessarily better than command-line interfaces in terms of how easy they are to learn and to use, Apple – particularly under Jobs’ leadership – successfully created such a convincing aura of inevitable superiority around the Macintosh GUI that to this day the same “user-friendly” philosophy, paired with the no longer noticed closed architecture, fuels consumers’ religious zeal for Apple products.[3] I should note that I have been an avid consumer of Apple products since I owned my first Macintosh Powerbook in 1995. However, what concerns me is that ‘user-friendly’ now takes the shape of keeping users steadfastly unaware and uninformed about how their computers, their reading/writing interfaces, work let alone how they shape and determine their access knowledge and their ability to produce knowledge. As Wendy Chun points out, it’s a system in which users are, on the one hand, given the ability to “map, to zoom in and out, to manipulate, and to act” but, she implies, the result is is a “seemingly sovereign individual” who is mostly an devoted consumer of ready-made software, ready-made information whose framing and underlying (filtering) mechanisms we are not privy to (8).

Thus, the trajectory of this argument culminates in chapter four, in which I make it clear that the logical conclusion of this shift to the ideology (if not the religion) of the user-friendly via the Graphical User Interface (GUI) is, first, expressed in contemporary multi-touch, gestural, and ubiquitous computing devices such as the iPad and the iPhone whose interfaces are touted as utterly invisible (and so their inner workings are de facto invisible as they are also inaccessible); and, second, this full realization of frictionless, interface-free computing born out of the mid-1980s is in turn critiqued by works of activist digital media poetics.[4] From this perspective, it is, then, no coincidence at all that Apple had actually designed something like an iPhone in 1983; at the same time that Macintosh designers were hard at work, Hartmut Esslinger, the designer of the Apple IIc, built a white landline phone complete with a built-in, stylus-driven touch-screen. (“Apple’s First iPhone”). The Apple IIc was in fact a close relative of the Macintosh in terms of portability and lack of internal expansion slots which made them both closed systems; the IIc was also released in 1984, just three months after the Macintosh.

But while chronologically proceeding from the era of the typewriter, using a media archaeology methodology to understand this particular rupture in media history means that activist media poetics plays out quite differently in the 1980s as it was an era newly oriented toward the efficient completion of tasks over and beyond a creative use or mis-use of the computer. Arguably one reason for the heightened engagement in hacking type(writing) in the mid-1960s to mid-1970s is that the typewriter had become so ubiquitous in homes and offices that it had also become invisible to its users. It is precisely at the point at which a technology saturates a culture that writers and artists, whose craft is utterly informed by a sensitivity to their tools, begin to break apart that same technology to once again draw attention to the way in which it offers certain limits and possibilities to both thought and expression. There are indeed examples of digital media activist poems that also inherit an emphasis on making, doing, hacking but – once again – it seems to me that the vast majority of these works do not appear until both the personal computer and the user-friendly computer whose GUI is designed to keep the user passively consuming technology rather than actively producing it become practically ubiquitous.

As I discuss in the first section of this chapter, activist media poetics in this particular time period mostly takes the form of experimentation with digital tools that at the time were new to writers – an experimentation that, at least under the terms set by Mckenzie Wark’s Hacker Manifesto, certainly could be framed as hacking (Wark infamously writes that “Hackers create the possibility of new things entering the world” [004] and that “The slogan of the hacker class is not the workers of the world united, but the workings of the world untied” [006]). However, as I will discuss, work by Invisible Seattle, bpNichol, Paul Zelevansky, Geof Huth, and Robert Pinsky is not working to make the (in this case) command-line interface visible so much as it is openly playing with and tentatively testing the parameters of the personal computer as a still-new writing technology. This kind of open experimentation almost entirely disappeared once Apple Macintosh’s design innovations as well as their marketing made open computer architecture and the command-line interface obsolete and GUIs pervasive.


[1] Related to this shift from the homebrew kit to the user-friendly GUI-based personal computer is the initial attempt to make computers appear friendly to uncertain, first-time buyers by marketing them as sophisticated typewriters. For example, Don Lancaster’s declares in the TV Typewriter Cookbook that his 1973 TV Typewriter can “convert an ordinary Selectric office typewriter into a superb hard-copy printer” (218); and a 1979 advertisement in Byte magazine for the word processor AUTOTYPE (produced by Infinity Micro) – “a true processor of words – oddly includes images of text in the shape of arrows and trees which could easily be mistaken for typewriter-created concrete poetry. (“Autotype” 169)

[2] It’s worth noting that, despite Gassée’s hyperbolic rhetoric that I use to help demonstrate the ideological fervor of those working for Apple in the 1980s, his vision for Macintosh was quite different from Jobs’ in that Gassée helped shepherd onto the market three models of the Macintosh (the Mac Plus, Mac II, and Mac SE) that were all expandable instead of the first generation Macintosh which actively prevented users from opening up the computer by, as I describe in the body of this chapter, giving the user a small electrical shock if they did not adhere to the warnings. While these later models of the Macintosh included expansion slots which philosophically returned Apple to the era of Steve Wozniak’s Apple II (whose six expansion slots permitted a whole range of devices for display controllers, memory boards, hard disks etc.), it seems clear that the return of Jobs to Apple in 1997 meant – and still does mean – a return to keeping the inner workings of Apple computers and computing devices firmly closed off to users.

[3] For example, in 1985 John Whiteside et al wrote in “User Performance with Command, Menu, and Iconic Interfaces” that “interface style is not related to performance or preference (but careful design is)” and further they concluded, “the care with which an interface is crafted is more important than the style of interface chosen, at least for menu, command, and iconic systems.” (185, 190) Such studies have been repeated as recently as 2007 (see Chen et al).

[4] It is precisely out of a media archaeology impulse that I have created the Archeological Media Lab at the University of Colorado at Boulder – a lab which houses most of the computers I discuss in this chapter, including the Apple II, Apple Lisa, and Apple Macintosh – precisely because their out-datedness very clearly communicates to us now the design ideologies behind both their hardware and software that delimits what can be written, what can be thought. The key to the lab’s success will be to avoid presenting these machines as novelty or kitsch and instead approach each of them as a productive field for understanding our computing past and present.


grOnk magazine, fourth series: issues 1, 2, 3, 4, 6, 7 1968-1971 (part 6)

I am nearly halfway finished digitizing the issues of grOnk magazine that Nelson Ball gave me. In this installment: the fourth series which includes work (from 1968 through 1971) by David UU, Hart Broudy, David Aylward, Joseph di Donato, Andrew Suknaski, and Earle Birney. Once again, given the unique materiality of all these pieces of varying sizes, shapes, colours and textures, I urge you to look at the originals wherever possible.

The first issue of the fourth series, David UU‘s (or David W. Harris) MOTION/PICTURES, was published in March 1969 in an edition of 300 copies. At this point, UU was a co-editor of grOnk along with Nichol and bill bissett. MOTION/PICTURES, sheets of 8.5 x 11 paper stapled together, is wrapped in a red card-stock cover featuring collage work by UU. Most curious for me is the copyright page which lists other books by UU, including poems published by Ganglia Press in 1966 which were “destroyed at authors request” and a collection AMERICANCROSS which was “suppressed by american authorities” in 1966.

The second issue features four gorgeous typewriter concrete poems – titled “C POEMS” – on cream coloured card stock by Hart Broudy. It’s not clear what year this was published. All poems (with the exception of the cover-art on the outside of the envelope which seems to have been made with letraset) have been constructed with the letter ‘c’, occasionally ‘l’ and a few punctuation marks.

The third issue is Earle Birney’s PNOMES JUKOLLAGES & OTHER STUNZAS which was published in November 1969 in an edition of 400 copies. As Nichol writes in the introduction to this collection of work by Birney, “this is an introduction to a section of earle’s work which has been termed ‘experimental’ by every review & critical article i’ve read.” Below is an image of “PNOME,” just one of twelve items in the envelope for this third issue:

The materials included in this envelope of work by Birney are so various that I decided to digitize them all separately. They are listed below in the order in which they are listed in the list of contents – take particular note of “SPACE CONQUEST: COMPUTER POEM” which Birney created in February 1968; “lines chosen from 1066 5-syllable lines supplied by a computer programmed to a random order of the words composing Meredith’s ‘Lucifer in Starlight’ and Macleish’s ‘End of the World.’ Printed on an IBM/360 Computer.”

The fourth issue is David Aylward’s concrete poem(s) THE WAR AGAINST THE ASPS, published in 1968 on sheets of 8.5 x 11 paper folded lengthwise.

The sixth issue features visual work (on single sheets of 8.5 x 11 card stock stapled together three times) by Joseph di Donato – work that is simply titled on the cover “gronkreadingwritingseriesnumber6.” I am speculating the work was created with a combination of drawing and letraset.

Finally, the seventh issue features Andrew Suknaski’s ROSE WAY IN THE EAST – hand-drawn, ideogram-inspired poems that were published in 1971 as single sheets of 8.5 x 11 paper in an envelope.

> See also grOnk magazine: Canadian Concrete Poetry 1967-1988 (Part 1)

> See also bpNichol’s “Singing Hands Series”: Canadian Concrete Poetry 1966 (Part 2)

> See also grOnk magazine: first and second series 1967 – 1970 (Part 3)

> See also grOnk magazine: third series, issue 1 1969 (part 4)

> See also grOnk magazine: third series, issues 3, 4, 7, 8 1969 (part 5)


Activist Media Poetics: Electronic Literature Against the Interface-free (MLA 2012)

Below is the text of the paper I delivered at MLA 2012 in Seattle, WA. It was part of the special session I organized on E-literature and the interface; you can find summaries of papers delivered by Dene Grigar, Mark Sample, and Stephanie Strickland/Marjorie Luesebrink here. The full text of Mark Sample’s paper, “Strange Rain and the Poetics of Motion and Touch,” is now available here.

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For the last year or two I’ve been focusing most of my research and writing on the notion of ‘interface’ – a technology, whether book or screen, that is the intermediary layer between reader and writing. What I’ve found is that ‘interface’ gives us a wedge to approach the broad and complex question of how the reading and writing of poetry have changed in the digital age and how the digital age has in turn changed the way in which we understand what I call “bookbound” poetry. It seems to me that a discussion of digital poetry in terms of interface – a discussion whose methodology is driven by the field of Media Archaeology – could be a crucial intervention into both poetry/poetics and media studies in that it meshes these fields together to 1) make visible the Human-Computer interfaces we take for granted everyday; and 2) to frame certain works of electronic literature as instances of activist media poetics.

In part influenced by the so-called “Berlin school of media studies” that has grown out of Friedrich Kittler’s new media approach, Media Archaeology is invested in both recovering the analog ancestors of the digital and reading the digital back into the analog. And so the argument I keep trying to make is this:  nineteenth-century fascicles as much as mid-twentieth century typewriters and later-twentieth century digital computers are now slowly but surely revealing themselves not just as media but as media whose functioning depends on interfaces that fundamentally frame what can and cannot be said. I am, then, trying to move the definition of “interface” outside its conventional HCI-based usage (in which interface is usually defined as the intermediary layer between a user and a digital computer or computer program) and apply it to writing media more broadly to mean the layer between reader and any given writing medium which allows the reader to interact with the text itself. Moving the fields of HCI and literary studies closer together through a simple widening of the term “interface” does not just signal a mere shift in terminology. Instead, my sense is that a hybridizing of the two fields helps to move the study of electronic literature into the post-Marshall McLuhan, enabling us to go beyond repeatedly pointing out how the medium is the message and take up Katherine Hayles’ well-received injunction for “media-specific analysis” to get at not just particular media, but particularities such as the interface in the individual media instantiations of e-literature.

It also seems to me that an attention to interface – again, made possible through attention to certain works of e-literature – is a crucial tool in our arsenal against a receding present…by which I mean without attention to the ways in which present and past writing interfaces frame what can and cannot be said, the contemporary computing industry will only continue un-checked in its accelerating drive to achieve perfect invisibility through mulit-touch, so-called Natural User Interfaces, and ubiquitous computing devices. My sense is that the computing industry desires nothing more than to efface the interface altogether and so also efface our ability to read let alone write the interface.

One example of such effacement that I like draw on comes from one of the most well-known unveilings of a multitouch interface, during which creator Jeff Han proudly declares that “there’s no instruction manual, the interface just sort of disappears.” Another example comes from the Natural User Interface Group who define NUI as “an emerging concept in Human/Computer Interaction that refers to a interface that is effectively invisible, or becomes invisible to its user with successive learned interactions;” and they use “natural” to mean “organic, unthinking, prompted by instinct.” But just whose instinct is directing the shape of these interfaces? Or, more to the point, why would we – as users as much as creators or writers – want our interactions with interfaces to be “unthinking” so that we have no sense of how the interface works on us, delimiting reading, writing, even thinking? And on this note, I can’t help but to point out that the recent elevation of Steve Jobs to the status of a leftist folk hero comparable to Bob Dylan only underscores the necessity of any work, literary or otherwise, that reveals the ideology of the user-friendly for what it is – what blogger Sarah Leonard calls Jobs’ philosophy of “Paint it White”: as she tellingly points out, “Those iPads sure are frictionless fun unless, it turns out, you happen to inhale while you’re manufacturing them.”

I think that one of the mainstays of innovative writing over the last century has not only been an active engagement with form but also, perhaps more importantly, an engagement with hacking writing interfaces – an approach that treats both writing and media-specific interface as process and product, the two unavoidably intertwined. It is a ‘hacking’ not in the more recent colloquial sense of illegally bypassing computer security mechanisms but rather hacking in its earlier (perhaps original) sense, embodied by the computer hobbyists of the Homebrew Computer Club from the 70s and early 80s who were invested in the communal enterprise of open-source DIY computing. Hacking in this sense has been usefully re-enlivened by Mackenzie Wark who describes it in terms of the activities of class of people who “create the possibility of new things entering the world” (004) and whose slogan is “…not the workers of the world united, but the workings of the world untied” (006).

And so electronic literature’s response to the increasing prevalence of invisible interfaces that prevent any kind of making or doing beyond those surface-level activities which are strictly delimited by the interface: the introduction of an element of failure in digital writing and writing interfaces to turn our attention back to both as, again, process and product. In other words, at the heart of the most provocative and the most successful works of e-literature lies a poetics of failure; that is, by hacking, breaking, or simply making access difficult, they work against the way in which digital media and their interfaces are becoming increasingly invisible – even while these interfaces also increasingly define what and how we read/write. Such an approach is nicely framed as the daring path of the activist by Media Archaeology theorist Siegfried Zielinski:

Few activists…take the more daring path of exploring certain points of the media system in such a way that throws established syntax into a state of agitation. This is poetic praxis in the strict sense that the magical realist Bruno Schulz of Poland understood it: “If art is only supposed to confirm what has been determined for as long as anyone can remember, then one doesn’t need it. Its role is to be a probe that is let down into the unknown. The artist is a device that registers processes taking place in the depths where values are created.” (256)

It is, then, precisely against this unthinking celebration of the value of the user-friendly, against this troubling move toward transparent or invisible computing, that digital writers such as Judd Morrissey create texts such as “The Jew’s Daughter” – a work in which readers are invited to click on hyperlinks embedded in the narrative text, links which do not lead anywhere so much as they unpredictably change some portion of the text before our eyes. It is a work that unties the workings of the hyperlinked web interface whose structure more and more seems to be driven by the belief that clicking is an empowering act of identity-formation, one that emboldens us to access more meaningful information and so become active learners and producers of knowledge…when in fact clicking most often simply takes us to something other, and yet other -  with most of these clicks carefully monitored by your favorite search engine that then conveniently sells you back to yourself. Clicking is to empowerment what Steve Jobs is to Bob Dylan.

Young-Hae Chang Heavy Industries also have become infamous for their refusal to incorporate interactivity into their works – interactivity which, again, is at the heart of the ideology of the user-friendly. In fact, they reframe their refusal of interactivity in their work as providing the reader with the ultimate control: to in fact click AWAY. They state in an interview from 2005: “the spectator is far from powerless. She is still the one who decides whether or not she will watch the piece, or having clicked on it, whether she’ll click away from it. That’s the same power that she has when she considers any other art and literature. Clicking away is one of the essences of the Internet. It’s no different from deleting. It’s rejection, it’s saying ‘no.’ That’s ultimate power.” But it still seems to me that taking a lack of interactivity to such an extreme that it demands the spectator reject the work altogether is a significantly different gesture, one which throws us back on ourselves, than the mindless/endless clicking that determines most interactions on the Web.

Likewise working against the clean, “natural,” and transparent interface of the Web, in many of Jason Nelson’s game poems, he hybridizes interactive art/video-game/poem to self-consciously embrace a hand-drawn, hand-written, messy, dissonant aesthetic while deliberately undoing videogame conventions (of accumulation, progress, winning/losing, clear moral victories, immersion) through a nonsensical point-system and mechanisms that ensure the most a player ever wins is, for example, a bizarre home video feature Nelson playing with action figures in his kitchen.

With electronic literature framed as one which “throws established syntax into a state of agitation” insofar as it gives an account of the normally invisible, the taken-for-granted that nonetheless defines what can be said, then the unsettling, non-linear work by Judd Morrissey, Young-Hae Chang, and Jason Nelson which also defies close-reading and easy subsumption into any interpretative framework, is activist media poetry par excellence. And, to me, works such as these put forward an argument for the importance of electronic literature as an intervening force in the computing industry’s push to not just push on toward gestural interfaces and ubiquitous computing, but to computing interfaces that work by “reading your mind” or reading electrical brain activity without us having to take any physical action. As the engineers at IBM’s Smarter Planet Initiative declare with the kind of wondrous hush typical of a Steve Jobs-esque unveiling of the unthinkable: “If you just need to think about calling someone, it happens. Or you can control the cursor on a computer screen just by thinking about where you want to move it.”


Performing E-Literature | E-literature Performing

Below is my curatorial statement for the Electronic Literature Exhibit that will take place at the MLA Annual Convention January 2012. Rather than focus my statement on the works I suggested we include in the exhibit, I’ve instead focused on the notion of a reading or performance of e-literature like the one that will take place on Friday January 6th 2012 (8pm Richard Hugo House, Seattle WA).

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If electronic literature is emergent, generative, interactive, kinetic, tactile; if the textual elements of electronic literature are only one part of digital version of a verbi-voco-visual complex, then how will e-literature authors Jim Andrews, Kate Armstrong, Ian Bogost, John Cayley, Erin Costello/Aaron Angelo, Marjorie Luesebrink, Mark Marino, Nick Montfort, Brian Kim Stefans, Stephanie Strickland, and Rob Wittig “read” from their works on Friday January 6th? What does such a reading look like?

One answer is that we wanted to see if we could extend the e-literature exhibit not just into the performative – for, arguably many of the works on display are performative in their right – but into the arena of live performance. However, such an exploration has to remain open-ended and undecidable; the exploration of what it means to “read” or “perform” e-literature has to change and adapt for every text. There is no way to know once-and-for-all how Nick Montfort reads his 2009 work “Taroko Gorge” – a Python poetry generator that creates a nature poem each time it is run. But perhaps we can say this: 1) while the poetic quality of the generated text is something to marvel at, a live performance of “Taroko Gorge” likely highlights the temporal, fleeting quality of the work and of digital computer processes in general (instead of static words on a page, we have ever-changing text that reflects the underlying time-based processes of algorithmic generation); 2) a live performance also reminds us that while the use of an algorithm to generate literary texts does undermine assumptions about authorial intent, self-expression, even the literary, to some extent our interest in authorial intent can shift to the very human programmer standing before us, reading one possible result among many from his elegant script.

Our reading also highlights those works which strategically nestle themselves between analog and print as a means by which to use print to comment on the digital and the digital to comment on print. A live “reading” of Erin Costello and Aaron Angelo’s site-specific installation and performance “Poemedia” poses many challenges to the conventional notion of a poetry reading as the work originally consisted of one hundred fifty 8.5″ x 11″ sheets of card stock suspended one to eight feet above the ground with live and/or recorded video projected onto the sheets. As Costello and Angelo put it, “Poemedia” asks, “what is the role of poetry, page poetry specifically, in a digitized, information saturated world?” As such, just as “Poemedia” enacts a thinking-through of the state of poetry today that is unavoidably enmeshed in practices of remix, search, and the disintegration of clear boundaries between literary and artistic genres, a reading or performance of it will likely also enact a thinking through of the poetry reading that normally features a single author, reading predictable and supposedly original text.

Our reading will also feature game designer and critic Ian Bogost reading from “A Slow Year” – a so-called “chapbook of game poems” that consists of four slow-moving, contemplative, text-free games (“spring”, “summer,” “autumn,” “winter”) for Atari VCS and an accompanying book of related yet separate print-based computer-generated poems. “A Slow Year” joins a growing number of e-literature works that do not contain any text at all but whose inspiration comes at least partly from poetry (in this case, Bogost attempts to translate poetic principles of Imagism into the realm of the videogame). But, aside from the difficult question of what makes a work literary if it contains no text – and one possible answer to this question is that distinctions between genres in the digital are impossible, and so pointless, to maintain – what is there in “A Slow Year” to read or perform? Perhaps Bogost will stand-in as us, as readers/viewers, performing our own interpretative acts to ourselves as we try to make sense of such a work.

And of course, it’s worth pointing out that Bogost will reveal only one possible answer to the foregoing questions during his January 6th reading, a reading which overall will only suggest momentary, emergent, even fleeting “solutions” to the productive problems of reading or performing electronic literature.


An Exhibit & Reading of E-literature at MLA 2012

I’m thrilled to have the opportunity to help organize – alongside Dene Grigar and Kathi Inman Berens – the first ever electronic literature exhibit and reading at the MLA Annual Convention in Seattle, WA January 5th through the 7th. The exhibit in particular, which is formally supported by the MLA, marks an important moment in the establishment of electronic literature – another pivotal point at which the field moves further into the center and away from the margins. I’m hoping it’s a moment marking the subtle shift from “electronic” or “digital” literature to just, well, literature.

From January 5th through the 7th at the Washington State Convention Center in Room 609, visitors will have the opportunity to view/read/interact with: e-literature from the Electronic Literature Collection Volumes One and Two; historically significant works such as those by bpNichol and those published by Eastgate; locative works such as Kate Armstrong’s “Ping;” formally experimental works such as David Jhave Johnson’s “softies;” multimodal narratives such as Christine Wilks’ “Underbelly;” literary games such as Ian Bogost’s “A Slow Year“; and mobile works such as Mark Amerika’s “Immobilité.” These are just some of many different modes of e-literature that will be on display. The complete list of works is available on the exhibit website.

Also, on Friday January 6th from 8pm to 10.30pm, there will be an MLA off-site reading of electronic literature at Richard Hugo House (1634 11th Ave  Seattle, WA 98122-2419). If you are in Seattle in early January, please make sure you stop by as it’s a rare treat indeed to have the opportunity to hear these extraordinarily innovative writers read together: Nick Montfort, Stephanie Strickland, Marjorie Luesebrink, Jim Andrews, Erin Costello and Aaron Angello, Mark Marino, Talan Memmott, John Cayley, Ian Bogost, Brian Kim Stefans, and Rob Wittig.


Marshall McLuhan and the Avant-Garde

Recently I stumbled upon an odd but thrilling little publication from 1966 called Astronauts of Inner-Space: An International Collection of Avant-Garde Activity which includes – according to the front cover -  17 manifestoes, articles, letters, 28 poems and 1 filmscript. The collection is so astounding that I had to make a pdf of it – available here, if you’re interested. And why should you be interested? Because it documents a rare moment when media theorists such as Marshall McLuhan are not just influencing but are actively in dialogue with artists, painters, poets, filmmakers, from the avant-garde of the early 20th century to the mid-1960s.

Look at the table of contents and you’ll see that McLuhan’s piece, “Culture and Technology,” is nestled among contributions by pioneers of Dada such as Rauol Hausmann to pioneers of computer generated poetry Max Bense and Margaret Masterman; it’s also included along with essays and poems by “typescape” poets Franz Mon and Dom Sylvester Houedard, work by cut-up master William Burroughs, and even the more bookbound Robert Creeley.

In this single collection, we not only get a sense of McLuhan as engaged with poetics but we see the poets as writing thoroughly activist media poems. They are even activist in the sense that McLuhan was imagining when he wrote in his Astronauts of Inner-Space contribution that “…if politics is the art of the possible, its scope must now, in the electric age, include the shaping and programming of the entire sensory environment as a luminous work of art.” Politics as art and poetry; art and poetry as politics.


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